Gaming
The gaming lessons introduce Computer Science concepts by creating computer games. The benefits of implementing these lessons are learning about principles for game design and connections to computer programming. Students are not required to have any programming experience. By the end of the lessons teachers and students should be able to:
Learn to program in AgentSheets 2D and AgentCubes 3D environments. Learn to create games like:
Want to learn more? Here's a sample syllabus: |
Gaming Course Spring of 2015/2016:
![]()
Gaming Contacts:
|
Apply today to join the Visualization Basics Project! We are accepting applications from teachers who will work with upper elementary and middle school students in an afterschool program to design games and program robotics to prompt children's interest in Science, Technology, Engineering, and Mathematics (STEM) using culturally responsive pedagogy. Teachers will receive credits and a stipend. Robotics teams may compete in local First Robotics League competitions. Students will take field trips to the National Center for Atmospheric Research facility in Cheyenne, Wyoming. Teachers will receive stipends and graduate education credits.
The project is facilitated by a collaborative team of mathematics, science and computer science faculty at the University of Wyoming, Western Wyoming Community College, and The University of Southern Indiana. This grant is funded by the National Science Foundation. For more information, or to enroll in Year 3: |
|
www.ugameicompute.com | 307.766.3776 ph
© Copyright Visualization Basics: uGame-iCompute Project 2012-2017. All rights reserved. Website by Cyprojects |
Follow our Facebook page:
Share this:
|
Welcome to the Visualization Basics: uGame-iCompute Project!